Social games like World of Warcraft and Evony are changing the way people interact with one another. We’re all used to growing up with console games that are played as an individual, but the world is being overtaken by a concept known as MMO. Massive multiplayer online games allow people to create a character and roam a large virtual world that offers goals, tasks and quests. Along with the actual game play, the MMO provides an interactive messaging system that players can use to talk to one another either through text message or microphone chat.
The beauty about massive multiplayer online games is their ability to take an otherwise socially awkward person and give them the opportunity to talk with other real people from all over the world. Kids and teens who suffer from social anxiety disorder find it’s easier to talk to others through a game than face-to-face. Some doctors even believe that these games are encouraging kids to become more social, breaking through the tendency of wanting to isolate themselves.
This isn’t to say that playing a game like World of Warcraft will change the way you interact with people on a daily basis, but it will allow you to make friends and talk to other individuals in a more relaxed manner. Unfortunately, some studies have suggested that massive multiplayer online applications actually discourage outside interaction because they become addicting to play. A good majority of WoW players claim that they do not get out as often as they once did because the game is too addictive. When it concerns any type of game play, whether it is done online or through a gaming console, it needs to be done moderately. These games are great for breaking through the social anxiety barrier, but they can make things worse if game play is taken too seriously.