Games Industry Sets Up Internal Regulation for Lootboxes – Maybe?

After the recent public relations disaster spawned from EA’s Star Wars: Battlefront II leading several countries as well as the state of Hawaii to begin looking into whether the controversial “loot box” can legally be considered gambling, a new group has come forward from within the games industry claiming that they will be taking the helm in self-regulating this feature in future titles. But is it true?

Calling itself the National Committee on Games Policy, their mission statement is to become “the video game industry’s first, and de facto, self regulatory organization”. Formed in response to the calls for legislation regarding loot boxes and other predatory tactics employed by game publishers, the group hopes to avoid such legislation for fear it may not accurately reflect the needs of those who make or play video games, as well as bring legal action against companies who make use of predatory practices in their games.

Despite claiming to be made up of, as they say in their press release, “high level industry experts and influencers”, only a small handful of members have decided to take their involvement with the committee public. The NCGP claims this is because members’ identities will only be revealed upon giving their permission, with only the eight member “steering committee” having been revealed so far.

Additionally, for a group purporting to be made up of games industry professional, there are quite a few holes in their story. First and foremost is their claim of being the first self-regulatory organization, which would actually be the ESRB. Another comes in the form of Kenneth Tran, the one purported to head the organization, being a self-proclaimed “internet troll”. A more thorough breakdown of the multiple red flags related to the organization is available at Forbes.

Assuming the NCGP is legitimate, the large number of problems seen in the organization pose issues for any change they wish to make. While self-regulation may work in certain cases (such as the aforementioned ESRB), it could quickly devolve in collusion between companies without true government regulation. Only time will tell how things pan out, both for the NCGP and the games industry as a whole.

Impact of Social Media on Social Gaming

The global gaming industry is estimated to be worth a whopping $99.6 billion. The industry, which continues to grow with each passing year has been heavily impacted by social media. The latest gaming industry research indicates that at least half of all social media users play games that are available on social networking accounts on an occasional basis.

The statistics point to a trend where social media is actively driving, and controlling what is happening in the gaming industry. Below are ways in which social media has been changing the social gaming industry:

Instant Games Coupled with Increased Engagement

The fact that the human population is currently suffering from a severely diminished attention span is no longer a secret. Social media has been one of the largest contributors to this scenario. Social media has taught people to expect instant gratification in many of the things they take part in.

One of the ways that social networking has been able to impact social gaming is that social networking users now want their games to be instantly available. It is a case of here and now. And catching on this trend was Facebook, one of the largest social networking sites in the world.

Facebook recently launched a feature known as Instant Games on its platform. Instant Games is an HTML5 gaming experience that works across various platforms. It allows its users to play a broad array of games without having to install a new application on their machines. Even though many are yet to realize this, but cross-platform gaming is the future of social gaming.

The Mecha MMOs That Fulfill Our Robot Battling Dreams!

The beauty of massively multiplayer online games, or MMOs, is that they allow you to progress on a massive scale alongside players around the globe. This leads people to work fervently to upgrade their stats, kit out their characters, and dominate the world. However, despite this awesome concept, so few MMOs have dared to put players in an environment with giant robots. If you grew up watching ‘Gundam’ or loving ‘Transformers’ then it has always been your dream to pilot a giant robot that can destroy your enemies. Fortunately, there are finally a couple of mecha inspired games worth checking out.

There aren’t a ton of mecha inspired MMOs out on the market and blessed few that are actually getting major studio support. Still, that doesn’t mean that you should put your dreams of piloting a massive mech into the proverbial garage. There are a few games that are still living the dream. First up on our list of suggested titles to check out is MechQuest, which was developed by the team behind AdventureQuest 3D. In MechQuest you fight off players in massive robots and you can play it on both your phone or your computer’s browser.

If you are looking for big-budget mech battles then you are going to want to check out Gundam Online Wars. Based off of the legendary franchise, Gundam Online Wars puts players into massive 52 v 52 battles where you can play as some of the iconic figures and mechs from the franchise — definitely worth a glance.

The Phoenix Group Ltd Merges Social Gaming with Blockchain-based Wagerin

The future launch of FaceOff, the social gaming site by The Phoenix Group Ltd, has been announced. The gaming site will allow players to challenge their peers to head-to-head competitions and skill-based contests. The latter will have the opportunity to win cash prizes. Come December 2017, gamers on the site will be able to challenge their peer to matches featuring their favorite teams in the NBA, NFL, MLS, NHL, WNBA, and MLB. They will also be able to challenge others to e-sport competitions, and matches featuring boxers and PGA players.

Gaming in the Cryptocurrency Era

Additionally, The Phoenix Group Ltd announced the creation of an ethereum-based token, iCash, and its Token Generation Event (TGE) scheduled for December. In the cryptocurrency space, the TGE is what is commonly referred to as an Initial Coin Offering (ICO). These two will kick off FaceOff’s blockchain-based campaign for improved security and scalability. They will also protect gamers against fraud and reduce transaction fees and times, while protecting the privacy of its users.

Legal, IP-backed Social Gaming Platform

With the features on iCash and FaceOff, The Phoenix Group Ltd, is on its way to cementing itself as a pioneer in the blockchain-based wagering industry. It will also assert its position as a global leader in the social gaming industry by protecting members of the blockchain community using its intellectual property, given that the firm owns more than 50 global patents and trademarks. Consequently, FaceOff will be the first social gaming site offering a legal, IP-backed gaming platform which allows users to predict the outcome of live events for the chance to win cash prizes.

Emerging Technology iCash on Revolutionizing Social Gaming

Social gaming involves playing games online that enhance social interaction among players. The games may include card games, social network games, board games, and multiplayer video games. Social games are some of the most popular leisure activities and are great for bonding as well as improving problem-solving skills, coordination, and memory. The social gaming industry is increasing developing with a turnover of over 12 billion dollars in 2017, and the market volume of social games developers in the United States is estimated to surpass 9 billion U.S. dollars.

The gaming industry is, therefore, seeing a lot of innovations and the trend is increasing tremendously. For instance, Faceoff, a social gaming site is planning to allow its consumers to test each other using matchups that will be based on the outcomes of their favorite sports team competitions starting December. If you are a sports fanatic and support either NBA, MLB, NFL or UFC, I can imagine you can’t wait for FaceOff to kick start this.

There will be cash prizes awarded for skill-based competitions. According to the company CEO, Rich Roberts, there exists an untapped global market opportunity that can offer a platform for users to engage in e-sports and peer-to-peer sports. The company will mobilize everyone who is passionate about sports and enjoys challenging friends and family with skill-based games. FaceOff plans to make use of iCash and block chain technologies to roll the strategy.

One can only imagine the growth that will happen in social gaming with the iCash emerging technology.

Social Gaming Revenues Increase

Over the past five years, the amount of people who play games online with other people has increased considerably. This phenomenon, which is referred to as social gaming, allows people to connect and play with others across the world. While it has performed a great entertainment option, it now appears that social gaming is considered to be very profitable as well (

According to a recent report, there are currently over 2 billion people across the globe that play online social games every year. While the amount of games that people play varies considerably from one person to the next, this level of gamers is an all-time high. In fact, the amount of revenue that is earned from online social games has also broken all time records. In 2017, it is estimated that revenue associated with I’m going to social and will top $100 billion for the first time. This is about an 8% increase compared to 2016.

Online social games are currently played on a number of different platforms. Historically, most social games were played through laptop and desktop computers. However, more and more people are playing games through their phones. Mobile social gaming now accounts for about 10% of all social gaming.

While mobile social gaming is still considered a small segment of the overall industry, it appears that it could actually be the most profitable and lucrative. On a per game played a basis, mobile games seem to earn far more revenue and profit than traditional social games. This revelation is likely to have a major impact on the social gaming industry. More and more existing games are soon to be transformed to include a mobile application version. Furthermore, many developers are now focusing their efforts on developing games that are designed only for mobile devices.

Smartphone Are Shifting The Social Gaming World

There has been a great deal of chatter concerning the newest gaming consoles and games themselves which have been displayed at the lauded and well known E3 gaming conference. Yet despite all the fanfare about high powered and over-sized consoles we should make sufficient time to investigate the myriad different cell phone games which are, it is not to be considered hyperbolic to say, changing the world of gaming in the most radical of ways.

Mobile phones have advanced markedly in recent years and with their advancement the potential for mobile games have increased as well, almost in lock-step. With this advance a accompanying interest has been generated within the numerous big gaming companies such as Nintendo and EA Gaming, to name but a few. The recent and groundbreaking game, Pokemon Go is perhaps one of the best and most recent examples of what the mobile gaming platform could potentially offer to consumers with ever increasing frequency.

The game, Pokemon Go, was extra noteworthy for two primary reasons, one the game looked great and was extremely fun (as was obvious due to its skyrocketing to popularity to such a degree that it became something of a problem for car drivers who had to constantly dodge the enamored players!) and secondly, it was a incredibly social game – one which almost required a player to chat with others to assertain the location of rare Pokemon (the curious creatures within the game the player is seeking to secure).

While many players who would describe themselves as “gamers” take, at the present time, a fairly dim view of “mobile gaming” this opinion is very, very likely to change radically as mobile platforms increase in complexity to the point where they are just as capable as the latest XBox or Playstation module.

The Social Gaming Scenes Gains an Audience

Social gaming has become a big deal all over the world. There’s nothing better than having access to other people that like to play the games that you play. For long time people have been playing against computers, but this has certainly gotten old. It is so much better and easier to have access to friends online that are interested in the social gaming scene. This is why many games have become popular. Many of the World of War and Minecraft games have become incredibly exciting because there are people around the world that are playing together.

The great thing about social gaming is that you do not have to know the person you play against. This does not have to be a friend that lives down the street or a friend from work. It is fine if you are able to connect with people that you know in person, but there are many people that would rather not know the people that they are playing against.

This increases the level of excitement. Many people that start off playing these strangers through social media gaming sites may actually connect with these people on a friendly level. Social gaming is definitely the concept that people are talking about right now when it comes to gaming. This concept has become incredibly popular because there are tons of people that have high-speed networks, and they have the ability to play online for endless amounts of time. There are also people that are interested in connecting with gamers through their phones.

The app stores for Apple and Google Play have a ton of free games that people will play on their phones in their spare time. The great thing about these games is that many of them allow you to play with multiple players.

Video Game Choices, Plentiful But Ultimately Meaningless

As games and gaming consoles advance in social connectivity, complexity and graphical capacity they have become increasingly theatrical. One thing that really helped propel a gamer into the character’s perspective was the usage of multiple choices that had a potent effect upon gameplay, especially if it the choice you had to make had a lasting impact. In games like The Elder Scrolls: Morrowind, Dark Souls I, II and III and Undertale the choices you make early on in the game effect the whole rest of the playing experience in a major way and usually those choices are irrevocable. One of the big rewards of this kind of Choose Your Own Adventure type gaming style is that, if the game was sufficiently complex, no two endings to your game would be the same. This presented the ability for you to compare and contrast with your friends to see what you missed on your first play through and also increased the replay value of the game as a whole.

Yet despite all these advances in narrative heft somewhere after the release and subsequent popularity of the multiple choice game, science fiction shooter, Bioshock, one notices a marked rise in multiple choice games but a accompanying steep decline in the impact of those very decisions. Consider the Telltale Games company which is a gaming company whose reputation almost entirely rests upon the usage of morally complex decisions within their games, such as in their Walking Dead series where players would regularly be tasked with deciding between several important characters to save during a life or death scenario. Now, on the surface, and for immediate purposes of story telling, these choices felt HUGE – that guy you’ve been helping the entire game is about to die, but so is your girlfriend! But you can only save one of them! Yet almost invariably with Telltale the actual lasting effects of the decision are effectively zero; they almost never change anything else in your play-through or have even the slightest effect on the outcome of the game.

This isn’t to say that what Telltale does is not impressive – it most certainly is – but speaking from a narrative angle it would be all the more impressive if these weighty decisions actually effected the rest of the game.

The Speculated News about Social Gaming Being the Next big Thing

Recent news from the social gaming world reveals that, when Facebook was formed, it quickly gained reputation due to its unique functionality to incorporate social networking. As a social networking system, its popularity was based on two things. It was an easier and efficient way to communicate online, and due to the availability of social gaming on-site.

Few months later, there was an explosion of social gaming platforms. It quickly became the next big thing due to their capability to incorporate features such as multiplayer video games, board games, role-playing games, and online card games. The growth of technology has greatly influenced the social gaming sector. In that, the discovery of live streaming and multiplayer gaming become easier and has gained popularity over the years.

Smart phones have almost entirely changed the gaming industry prospect. In a recent article from TechCrunch Magazine, Companies like Nintendo are said to have greatly affected gaming console manufacturing companies. For this reason, they have turned to social gaming in an effort to integrate mobile content versions. The new platform has proved to be a success whereby companies like Scopely generating more than 125 million dollars in a single game.

The company’s CEO, Walter Driver had noted that, it had been less than a year since they started Scopely, and that they had already registered their first profit. The success of the modern trends has attracted investors from all over the world. With more than 10 billion mobile phone users, app developers are high on demand in an effort to meet the increasing request for new gaming applications. Scope confirmed that, they had accumulated nearly $160million in total funding. Statistics reveal that the social gaming demand will continue rising. Its demand will therefore attract more investors in the social gaming world.