A New Pokemon Game Promises Great Things For Social Gaming Via Smartphone

Most of us can remember the hype of Pokemon Go when it was a big thing on smartphones. Now, there is a new game that is starting to get people talking once again. It is a game also made for smartphones and it is also a Pokemon game. This one according to reporting from TechCrunch.com is currently in beta testing in Japan but signs are promising that it will spread to the rest of the world soon.

 

The game is not going to be a follow-up to the Pokemon Go game. Rather, this one is more about battling the various monsters against one another in a variety of levels to be enjoyed. It is in beta testing on Android devices in Japan where the first 15 levels have been made available to those beta testers. That is 15 levels out of a reported 52 levels that will be available in the full version.

 

The first 10,000 people to download the app got to try out the beta version and so there are 10,000 people out there right now who know a little about what this game will be like and if it is any fun or not.

 

Beta testing was scheduled to end on June 9th, so assuming that this went well it will only be a matter of weeks before the full game is available to people in Japan. From there it may take just a little more time to get the entire game available to everyone in the world via their smartphones. It is entirely possible that in just a very short period of time we will all be talking about this new Pokemon game and how great it is.

 

It will be hard to overtake the popularity of the Pokemon Go game, but there are some signs that this game will be popular with the same crowd who liked that earlier game. It is after all still a Pokemon game, and those seem to be popular almost no matter what.

 


Social Casino Games Are Getting More Popular

There is a very good chance that you know several people who play social casino games on a regular basis. This is because they are getting more popular every day. The amount of money around the world that was generated by social casino games in 2016 was $3.7 billion. Industry experts feel that this number is only going to rise in 2017. There is an estimate that the industry will see a growth in the neighborhood of seven percent. In these games, real money is used by the player to buy virtual currency that can be used to play the various casino games.

 

The increase in the popularity of social casino games is a direct result of so many people having smartphones and other mobile devices that can be used to play these games. Also, many of the games can be played in a very short period of time. This means that people can play them in the office, during their lunch break or between classes. The convenience of social casino games is part of their massive appeal. Many people simply do not have the time in their schedule to devote many hours to playing a console game that could take them several weeks to complete. However, social casino games can be finished in a matter of minutes.

 

Many new game developers are jumping into the fray to attract the casinos that are paying for these games to be made. The social casino game industry is exploding right now with no end to the growth in sight. It remains to be seen how long this will last. However, the casino games have a massive appeal that spans all age groups. This is another advantage that that casinos have. There are many video game genres that only appeal to the youth market. That is simply not the case where social casino games are concerned. People who are very old like the fun of playing these games in their spare time.

 


Aphromoo: The Outstanding Support

Counter Logic Gaming is one of North America’s oldest Esports organizations. Zaqueri “Aphromoo” Black leads the League of Legends team as their long standing support. He has been through the ups and the downs of the team, but Aphromoo is confident that their current roster is one of the greatest of all time. Armed with Dardoch in the jungle and Stixxay as marksman, CLG is looking to secure a berth at the world championships in the fall. To do so, they need to eliminate other North American powerhouses such as Phoenix 1 and Immortals. If CLG manages to end up in first place, they will avoid competing in the gauntlet and other deciding matches.

 

Aphromoo is well known for an aggressive support style that complements Stixxay well. The duo has dominated both North American and international bot lanes, and this season doesn’t look to be any different. With playmaking supports returning to the meta, Aphromoo is a feared name throughout the LCS. Once the bot land has a lead, CLG is able to push this advantage through skilled solo laners. Nevertheless, competition is fierce and the team needs to put forth their best effort. They have recently undergone physical and mental preparation outside of the game. Combined with individual player skill, Aphromoo doesn’t see any reason why they cannot win the LCS overall. Every player on the team is willing to fully commit to the cause, and that is one major reason for CLG’s success. Their team cohesion is known around the world, and when games become close, their synergy pulls through to secure a victory. Confidence is a terrific trait, and this should hopefully lead them to first place and glory as League of Legends champions.

 


An End to Yahoo Esports

Over the past few years, Yahoo Esports has been one of the leading sources for gaming news. As of today, they will be closing and preparing for a merge with Yahoo Sports. Travis Gafford, the Head of Esports Media, addressed fans and followers in a public statement. He thanked everybody for their continuous support and incredible number of views. The public has demonstrated a commitment to Esports that was far beyond their initial vision. In the upcoming weeks, the social media accounts of Yahoo Esports will disband. Nevertheless, Yahoo will create archives of all past articles and interviews. Future content may cease, but what remains will be treasured forever. Yahoo was one of the first companies to dive into the world of Esports, and without them, the industry would not be the same today. They were well known for quality releases that detailed the lives and accomplishments of gamers around the world. From League of Legends to CS:GO to Hearthstone, Yahoo Esports covered it all under one umbrella.

 

Gafford will not be without a position in the near future. He has numerous connections with Riot Games and the League Championship Series that will allow him to continue interviews and press releases. In addition, Gafford has worked with players themselves on a personal basis. His most famous interaction was with Peter “Doublelift” Peng, where he provided housing for the young prodigy before he became a superstar. Today, Gafford is a well liked figure who travels between gaming houses and facilities for the LCS. Growing up in the Esports scene, he wants to remain in this industry as long as possible. Gafford has firsthand experience with the most talented minds of this generation. While there is room to grow, his work with Yahoo Esports will remain at the top of all media.

 


Social Gaming Next Big Thing for Developers

The advent of social gaming could be traced back to the first MMORPGs (Massively Multiplayer Online Role-Playing Game), especially World of Warcraft, which was so popular at one time it was the subject of satire by shows like South Park. The idea is not so surprising. Before video, board and card games were usually based around the principle of getting together with friends and having fun. The conversation and interaction were all part of the enjoyment of the game. This is the next level.

 

THis trend really seems to be sparking in the video gaming industry. While games like “Words with Friends” and the card-based game from Warcraft called “Hearthstone” have been pitting real people against each other in competition for years on mobile apps, that trend is now expanding to the big players in the gaming industry, like Activision and Bioware.

 

These companies are often known for their deep stories and action-filled game play. Now, they are adding in the element of social gaming. Activision released “Destiny” to pretty good reviews and great financial success just a few years ago, and its sequel is already on the way. Bioware, owned by industry giant Electronic Arts and known for its intricate story lines and well-developed characters, has introduced its now offering in this area, “Anthem”.

 

A lot of details have emerged on this new Bioware IP at the recent E3 2017 convention in Los Angeles. You can see the trailer and game play right here. It already is drawing huge reactions from gamers, and the posted demo shows how you will need to team up and communicate with real friends to go on many of the game’s adventures.

 

And that is one of the things that really draws companies to the social gaming platform. You have players encouraging their friends to play as well, increasing your customer base. Yet, while this style of play is often very fun, intricate stories are hard to develop. The future will tell if this current trend actually becomes a success.

 


Young People Are Gambling Through Social Gaming

One of the most popular and lucrative areas of social gaming involves gambling. There are many games of chance that are patterned after popular games that you would find in a casino. This has caused many of the largest casino companies in the world to hop aboard the social gaming bandwagon. There is a large amount of money to be made in the social gaming world and the casinos want a piece of it. Indeed, social games that involve gambling have been popular for quite some time. However, casinos realize that social gaming is an ideal way to attract millennials and get then interested in gambling for the first time.

 

There is a large demand from casinos to have social gaming developers create new games to attract new customers. The casinos know that young people like to play games on their mobile devices. Many young people spend several hours each day doing this. Therefore, social casino games are the ideal way to target these young people and get them to start gambling. The social games can also be used to get the millennials to take a trip to visit the real casino.

 

It is important to note that all of the casino social gaming apps are free to play. Players can win virtual currency that cannot be cashed out. The money is generated through ads that appear on the screen when the person is playing. The fact that the games are free makes many people want to keep playing them repeatedly. This adds value to them. Studies have shown that many players of casino social game apps stay engaged with these games for roughly two hours each day.

 

More than $38 billion was made last year by the mobile gaming industry. Casinos will continue to create more interesting games. These are designed to keep players engaged for as long as possible so they can be exposed to commercials for the various brands they are trying to promote.

 


The Wonders of Korean Solo Queue

In League of Legends, Korean solo queue is well known as one of the most competitive grounds in the entire world. Korea is the strong region in professional play, and this fact is reflect in their solo queue ladder. When European team Unicorns of Love went to Korea to bootcamp, they were surprised by the quality of play of both professionals and amateur players. Fabian “Exileh” Schubert talked about mid laners in Korea and their dominant playstyle. He mentioned that they always look for plays and are more than willing to take risks that could change the game. In particular, he mentioned a Zed main who had incredible mechanics and mastery of the champ. As a one trick player, he had thousands of games on the mid lane assassin. Exileh was thoroughly impressed by the aggression and immaculate gameplay in high elo Korean solo queue.

 

Comparison between Korean and Western LoL is a hotly debated topic. Some analysts have concluded that players of both regions are on an equal mechanical footing, but Eastern players have better teamwork. Other experts profuse that there is a large discrepancy across the board. Regardless of which stance you prefer, it is undeniable that Korean solo queue is a battleground like no other. In previous seasons, Korean had the strongest top laners compared to other roles. Today, rising stars such as Fly, Rookie, and Cepted lead the mid lane charge. Exileh noted that one reason Korean solo queue is so strong is because players are able to offrole to a high proficiency. When people are autofilled, the game does not crash and burn like it does in other regions. He discussed how even supports are able to play carry roles perfectly fine. If you are unable to adapt to this environment, foreign players will inevitably have difficulty climbing the ladder. During his stay, Exileh managed to reach low challenger, an impressive feat.

 


Sony Is Banking on Social Gaming

Sony has been a major player in the video gaming world ever since the release of the first PlayStation console. However, they are now targeting the social gaming industry with just as much enthusiasm. They have introduced a new PlayLink social gaming platform that can be used with the PS4. The early response has been very positive. Sony introduced a new social game for the platform at the ES video game convention. It is called “That’s You” and it will come out on July 4th of this year. PlayLink uses games that feature the combined use of mobile devices and the PS4.

 

Representatives from Sony have said that they believe that social gaming is the future of the video game industry. The is because so many millions of people now have smartphones and they want to play games that are compatible with these mobile devices. Basically, people want to be able to move around while they are playing video games instead of being stuck in front of a computer or a TV. One of the complaints that Sony has received about the social games they have released is that they are not challenging enough for more experienced gamers. The company is working to address this issue by producing several games that will be much more difficult. These will be released on the PlayLink platform late this year or early next year.

 

Sony has assured fans of the PS4 that it will still continue to put out many games for this console. However, it will also be spending a lot of time coming up with new and exciting content for the PlayLink platform. Sony has already poured many millions of dollars into PlayLink and they want to get a return on their investment. Sony had playable demos of some of their future PlayLink games available for people to test out at the E3 show. The response was very positive from the gamers who tested them out.


Casinos Look To Video Games To Attract Millennials

Millennials are simply not going to casinos nearly as much as other generations. They don’t find them as interesting or appealing as some other people did. They don’t like the fact that luck plays such a big role in what type of night you are going to have at the establishment. While poker and certain other skill games are seen as fun by millennials, they do not much care for slots.

 

The New York Times says that the casinos are trying to work on ways to attract millennials back to the casino. They want to work on a social gaming experience that would appeal to these younger generations.

 

Young people like to play video games and obviously like to be social with one another. The combination of these two things may be the only way in which millennials will be attracted back into the building.

 

Social gaming still has to be profitable for the casinos, so they need to add skill aspects to the game while at the same time maintaining the luck factor that keeps them profitable for the casino.

 

It is going to be an interesting balance for the casinos to try to pull off. They have to be careful not to alienate the customers that they already have. It is something that has been developing for a while now, but it is really starting to heat up now. The casinos are in intense competition with one another and none of them want to lose out in this particular war.

 


Deficio Talks About G2 and International Performance

Martin “Deficio” Lynge talked to Travis Gafford about the recent mid season invitational and implications for the future. At the event, SKT T1 overcame G2 Esports in the finals to become the champions. Although SKT’s victory was expected, many people were surprised by G2’s success throughout the tournament. Deficio attributed their wins to a number of things. First, EUW solo queue has become more competitive throughout the past year with up and coming talent looking to prove themselves. This has provided a strong training ground for LCS and amateur players alike. Second, Deficio praised the pick up of coach Weldon Green for the infrastructure of G2. Green is a phenomenal analyst and mental coach that has helped players both in and out of game. With a strong staff, G2 has been able to focus on the intricacies of each lane and not worry about outsider influence. Deficio continued on to talk about international competition in general and how each region has developed over time. While NA seems to be on a downward trend, he is confident that they can rebound in the near future. Meanwhile, China and EU seem to be competitive with one another. He also praised the wildcard regions and their development. In previous seasons, they were discarded as weak and irrelevant. Today, their wins can greatly influence the outcome of a major tournament. Deficio will cast on the EULCS desk in the upcoming weeks.