Social Gaming Isn’t Always About Networked Gameplay

Social gaming gets quite a bit of attention in the modern press. Gaming has come a long way since it appeared in the modern form within early 70s arcades. Atari brought much of that experience to homes in the late 70s with the Atari 2600. And since that time the medium has become inredibly immersive. To the point where one could easily confuse many video games with TV shows.

And with that realism has come dynamic interactive socialization. People can talk to each other over their video games. But what many people forget is that social gaming isn’t about the digital connection. It’s about people sharing a common gaming experience with each other.

A recent story highlights the fact that social gaming isn’t something that’s unique to the past decade or so. But instead, it really began right with those first arcade games.

And even more when friends gathered around a newly purchased console to compete with each others. And, of course, to share stories with friends the next day. Whether in the schoolyard or by the office water cooler.

The article highlights somethings special about gaming. It focuses on something known as “troll games”. These games are absurdly difficult. But there’s something else to them as well. Their delightfully hard difficulty prompts discussion. As evidenced by the existence of the story itself.

The article points out that the economics of gaming has made it easier and easier over the years. But the harder “troll games” create a different type of social gaming experience.

People thrill in the challenges provided by these games. But most of the best troll games are impressively difficult while also staying absurdly fair. It’s exactly the type of thing that people love to talk about. It prompts discussion because there’s always a way to push through those difficult moments.

These type of ultra-difficult games have recreated that same experience brought about by arcades. People used to crowd around an arcade cabinet as someone reached high scores or kill screens. And now they socialize around ultra-difficult “troll games” in a similar way.


Social Gaming For Good

A growing league of people assumes that social gaming is just a waste of time. The fact is that there are millions of people that enjoy the thrill of social gaming with people from various corners of the world or in their own neighborhood. Social gaming has received a bad reputation, but things are about to change for the better because of DePaul University Students in Chicago. The goal is to raise awareness of mental illness and other health concerns.

Fighting Back
We’ve heard all the distressing stories about young teens that were bullied in schools by peers and even teachers. The bullying escalated to a point that pushed some of the students to contemplate suicide. The students at Deep Games Laboratory in DePaul’s College of Computing and Digital Media have their finger on the pulse of society and have discovered an innovative way to deal with bullying. They are working on a project that addresses this very important issue along with projects targeted at teaching people to overcome fear and anxiety, plus a project to help sickle cell patients stay healthy.

Healthy Games
People easily become far too addicted to some of the social media gaming platforms. Some state this is just an unhealthy waste of time for the individual. However, the hope is that the new social gaming project will produce very helpful and healthy social gaming play that will help thousands with mental health issues learn to cope with their problems. In addition, it should be noted that the games are free to play online.


Magic the Gathering: Banned and Restricted List January 2018

As any Magic: The Gathering player knows, sometimes new released lines can add some cards to decks that are so powerful they can’t be beaten, or are rarely beaten, in tournament play. For this reason, Magic officials come together at different parts of the year to announce cards that are banned and restricted for tournament play. Often times these bans will force players using these cards to restructure their decks for more open and fair tournament play. However, with every Banned and Restricted announcement, some Magic fans will be left disappointed and in need of a restructure if they wish to continue playing their decks in tournament play.

The Restricted and Banned list on January 15th undoubtedly made both old school and new school players have to take a long hard look at the card set-up they were employing. Though the January B&R (as it is abbreviated) only took four cards away from players, these four had often been used to gather energy for some incredible attacks. Wizards of the Coast has said that since the release of the Ixalan line, they have been monitoring the new card’s effects on the standard play environment and has noticed that Temur Energy and Ramunap Red decks have dominated recent tournament battles.

In an effort to combat this trend, Wizards have announced that the ‘free energy cards’ Ramunap Ruins, and Attune with Aether, have been banned, along with creatures Rampaging Ferocidon, and Rouge Refiner. For a complete breakdown of why these cards have been banned, and past Banned and Restricted cards, visit https://magic.wizards.com/en/articles/archive/news/january-15-2018-banned-and-restricted-announcement-2018-01-15.


Atari Plotting A Comeback

Just about everyone on the planet remembers when Atari was King of the consoles. Now, the new generation of social gaming enthusiasts are far less excited about Atari or the return of Atari to the gaming world. Of course, Atari is plotting their comeback with a few new innovative games that will capture the attention of the public and some of their old fans. The hope is that the new games do not end up in a New Mexico landfill like thousands of old Atari games that did not sell well.

New Release Of Social Casino Game
Pridefest and a social casino game are sure to gain the attention of former Atari fans. The company is also taking a look at their back catalog of old favorites to create brand new television shows. Frederic Chesnais, a French gaming industry veteran is the man with the plan to turn things around for Atari. His big idea is to get the attention of those former Atari fans and bring them back in the fold. In addition, they are working diligently to capture the attention of today’s young social gaming enthusiasts too.

Atari Game Over?
Certainly, Atari officials do not think that it’s game over time for the company. However, a documentary is in the works by a major player in the game that details the story about the company dumping thousands of E.T. games in a New Mexico landfill.


Social Gaming Revenues Increase

Over the past five years, the amount of people who play games online with other people has increased considerably. This phenomenon, which is referred to as social gaming, allows people to connect and play with others across the world. While it has performed a great entertainment option, it now appears that social gaming is considered to be very profitable as well (http://www.prnewswire.com/news-releases/mobile-gaming-segments-are-the-most-lucrative-in-the-global-gaming-market-635603773.html).

According to a recent report, there are currently over 2 billion people across the globe that play online social games every year. While the amount of games that people play varies considerably from one person to the next, this level of gamers is an all-time high. In fact, the amount of revenue that is earned from online social games has also broken all time records. In 2017, it is estimated that revenue associated with I’m going to social and will top $100 billion for the first time. This is about an 8% increase compared to 2016.

Online social games are currently played on a number of different platforms. Historically, most social games were played through laptop and desktop computers. However, more and more people are playing games through their phones. Mobile social gaming now accounts for about 10% of all social gaming.

While mobile social gaming is still considered a small segment of the overall industry, it appears that it could actually be the most profitable and lucrative. On a per game played a basis, mobile games seem to earn far more revenue and profit than traditional social games. This revelation is likely to have a major impact on the social gaming industry. More and more existing games are soon to be transformed to include a mobile application version. Furthermore, many developers are now focusing their efforts on developing games that are designed only for mobile devices.


Smartphone Are Shifting The Social Gaming World

There has been a great deal of chatter concerning the newest gaming consoles and games themselves which have been displayed at the lauded and well known E3 gaming conference. Yet despite all the fanfare about high powered and over-sized consoles we should make sufficient time to investigate the myriad different cell phone games which are, it is not to be considered hyperbolic to say, changing the world of gaming in the most radical of ways.

Mobile phones have advanced markedly in recent years and with their advancement the potential for mobile games have increased as well, almost in lock-step. With this advance a accompanying interest has been generated within the numerous big gaming companies such as Nintendo and EA Gaming, to name but a few. The recent and groundbreaking game, Pokemon Go is perhaps one of the best and most recent examples of what the mobile gaming platform could potentially offer to consumers with ever increasing frequency.

The game, Pokemon Go, was extra noteworthy for two primary reasons, one the game looked great and was extremely fun (as was obvious due to its skyrocketing to popularity to such a degree that it became something of a problem for car drivers who had to constantly dodge the enamored players!) and secondly, it was a incredibly social game – one which almost required a player to chat with others to assertain the location of rare Pokemon (the curious creatures within the game the player is seeking to secure).

While many players who would describe themselves as “gamers” take, at the present time, a fairly dim view of “mobile gaming” this opinion is very, very likely to change radically as mobile platforms increase in complexity to the point where they are just as capable as the latest XBox or Playstation module.


The Social Gaming Scenes Gains an Audience

Social gaming has become a big deal all over the world. There’s nothing better than having access to other people that like to play the games that you play. For long time people have been playing against computers, but this has certainly gotten old. It is so much better and easier to have access to friends online that are interested in the social gaming scene. This is why many games have become popular. Many of the World of War and Minecraft games have become incredibly exciting because there are people around the world that are playing together.

The great thing about social gaming is that you do not have to know the person you play against. This does not have to be a friend that lives down the street or a friend from work. It is fine if you are able to connect with people that you know in person, but there are many people that would rather not know the people that they are playing against.

This increases the level of excitement. Many people that start off playing these strangers through social media gaming sites may actually connect with these people on a friendly level. Social gaming is definitely the concept that people are talking about right now when it comes to gaming. This concept has become incredibly popular because there are tons of people that have high-speed networks, and they have the ability to play online for endless amounts of time. There are also people that are interested in connecting with gamers through their phones.

The app stores for Apple and Google Play have a ton of free games that people will play on their phones in their spare time. The great thing about these games is that many of them allow you to play with multiple players.


Video Game Choices, Plentiful But Ultimately Meaningless

As games and gaming consoles advance in social connectivity, complexity and graphical capacity they have become increasingly theatrical. One thing that really helped propel a gamer into the character’s perspective was the usage of multiple choices that had a potent effect upon gameplay, especially if it the choice you had to make had a lasting impact. In games like The Elder Scrolls: Morrowind, Dark Souls I, II and III and Undertale the choices you make early on in the game effect the whole rest of the playing experience in a major way and usually those choices are irrevocable. One of the big rewards of this kind of Choose Your Own Adventure type gaming style is that, if the game was sufficiently complex, no two endings to your game would be the same. This presented the ability for you to compare and contrast with your friends to see what you missed on your first play through and also increased the replay value of the game as a whole.

Yet despite all these advances in narrative heft somewhere after the release and subsequent popularity of the multiple choice game, science fiction shooter, Bioshock, one notices a marked rise in multiple choice games but a accompanying steep decline in the impact of those very decisions. Consider the Telltale Games company which is a gaming company whose reputation almost entirely rests upon the usage of morally complex decisions within their games, such as in their Walking Dead series where players would regularly be tasked with deciding between several important characters to save during a life or death scenario. Now, on the surface, and for immediate purposes of story telling, these choices felt HUGE – that guy you’ve been helping the entire game is about to die, but so is your girlfriend! But you can only save one of them! Yet almost invariably with Telltale the actual lasting effects of the decision are effectively zero; they almost never change anything else in your play-through or have even the slightest effect on the outcome of the game.

This isn’t to say that what Telltale does is not impressive – it most certainly is – but speaking from a narrative angle it would be all the more impressive if these weighty decisions actually effected the rest of the game.


The Speculated News about Social Gaming Being the Next big Thing

Recent news from the social gaming world reveals that, when Facebook was formed, it quickly gained reputation due to its unique functionality to incorporate social networking. As a social networking system, its popularity was based on two things. It was an easier and efficient way to communicate online, and due to the availability of social gaming on-site.

Few months later, there was an explosion of social gaming platforms. It quickly became the next big thing due to their capability to incorporate features such as multiplayer video games, board games, role-playing games, and online card games. The growth of technology has greatly influenced the social gaming sector. In that, the discovery of live streaming and multiplayer gaming become easier and has gained popularity over the years.

Smart phones have almost entirely changed the gaming industry prospect. In a recent article from TechCrunch Magazine, Companies like Nintendo are said to have greatly affected gaming console manufacturing companies. For this reason, they have turned to social gaming in an effort to integrate mobile content versions. The new platform has proved to be a success whereby companies like Scopely generating more than 125 million dollars in a single game.

The company’s CEO, Walter Driver had noted that, it had been less than a year since they started Scopely, and that they had already registered their first profit. The success of the modern trends has attracted investors from all over the world. With more than 10 billion mobile phone users, app developers are high on demand in an effort to meet the increasing request for new gaming applications. Scope confirmed that, they had accumulated nearly $160million in total funding. Statistics reveal that the social gaming demand will continue rising. Its demand will therefore attract more investors in the social gaming world.


Developers Discuss Experience With Facebook Instant Games

Some game developers took some time out to discuss their experience in developing games for Facebook and included the opportunities, challenges, and issues faced when doing so.

The Facebook game platform that they discussed is known as Facebook’s Instant games and is part of the social media’s sites offerings to almost two billion people who play the system.

The developers for Facebook Instant Games consider the platform to be unusual in that it is part of Facebook Messenger and is a relatively recent issuance by Facebook after only having been launched in November 2016. The platform allows users to challenge friends instantly and play using an HTML5 lets them instantly access these games on an easy to use web standard which allows them to use something other than apps, which can be bothersome to use and play with.

The use of HTML5 lets players enjoy these games even with a slow internet connection and lets game developers quickly build out a game without going to a third party developer site. Facebook has many partners in development including Zynga and Konami, but even smaller developers are interested in working through Facebook Instant Games because the interface allows for easy and accessible development, in addition to the legion of Facebook users.

Developers love the fact that there is no download needed on the interface and lets easy connections between players and the HTML5 option allows for a unique and dynamic product that third parties can change and let grow and change as time goes on.

While Facebook Instant games will never replace the high bandwidth games the hardcore gamers play, it is a great option for casual gamers who play via social media. Developers who are able to get in early feel as if they can build their own user base and generate future profits.