Social Gaming Revenues Increase

Over the past five years, the amount of people who play games online with other people has increased considerably. This phenomenon, which is referred to as social gaming, allows people to connect and play with others across the world. While it has performed a great entertainment option, it now appears that social gaming is considered to be very profitable as well (http://www.prnewswire.com/news-releases/mobile-gaming-segments-are-the-most-lucrative-in-the-global-gaming-market-635603773.html).

According to a recent report, there are currently over 2 billion people across the globe that play online social games every year. While the amount of games that people play varies considerably from one person to the next, this level of gamers is an all-time high. In fact, the amount of revenue that is earned from online social games has also broken all time records. In 2017, it is estimated that revenue associated with I’m going to social and will top $100 billion for the first time. This is about an 8% increase compared to 2016.

Online social games are currently played on a number of different platforms. Historically, most social games were played through laptop and desktop computers. However, more and more people are playing games through their phones. Mobile social gaming now accounts for about 10% of all social gaming.

While mobile social gaming is still considered a small segment of the overall industry, it appears that it could actually be the most profitable and lucrative. On a per game played a basis, mobile games seem to earn far more revenue and profit than traditional social games. This revelation is likely to have a major impact on the social gaming industry. More and more existing games are soon to be transformed to include a mobile application version. Furthermore, many developers are now focusing their efforts on developing games that are designed only for mobile devices.


Smartphone Are Shifting The Social Gaming World

There has been a great deal of chatter concerning the newest gaming consoles and games themselves which have been displayed at the lauded and well known E3 gaming conference. Yet despite all the fanfare about high powered and over-sized consoles we should make sufficient time to investigate the myriad different cell phone games which are, it is not to be considered hyperbolic to say, changing the world of gaming in the most radical of ways.

Mobile phones have advanced markedly in recent years and with their advancement the potential for mobile games have increased as well, almost in lock-step. With this advance a accompanying interest has been generated within the numerous big gaming companies such as Nintendo and EA Gaming, to name but a few. The recent and groundbreaking game, Pokemon Go is perhaps one of the best and most recent examples of what the mobile gaming platform could potentially offer to consumers with ever increasing frequency.

The game, Pokemon Go, was extra noteworthy for two primary reasons, one the game looked great and was extremely fun (as was obvious due to its skyrocketing to popularity to such a degree that it became something of a problem for car drivers who had to constantly dodge the enamored players!) and secondly, it was a incredibly social game – one which almost required a player to chat with others to assertain the location of rare Pokemon (the curious creatures within the game the player is seeking to secure).

While many players who would describe themselves as “gamers” take, at the present time, a fairly dim view of “mobile gaming” this opinion is very, very likely to change radically as mobile platforms increase in complexity to the point where they are just as capable as the latest XBox or Playstation module.


The Social Gaming Scenes Gains an Audience

Social gaming has become a big deal all over the world. There’s nothing better than having access to other people that like to play the games that you play. For long time people have been playing against computers, but this has certainly gotten old. It is so much better and easier to have access to friends online that are interested in the social gaming scene. This is why many games have become popular. Many of the World of War and Minecraft games have become incredibly exciting because there are people around the world that are playing together.

The great thing about social gaming is that you do not have to know the person you play against. This does not have to be a friend that lives down the street or a friend from work. It is fine if you are able to connect with people that you know in person, but there are many people that would rather not know the people that they are playing against.

This increases the level of excitement. Many people that start off playing these strangers through social media gaming sites may actually connect with these people on a friendly level. Social gaming is definitely the concept that people are talking about right now when it comes to gaming. This concept has become incredibly popular because there are tons of people that have high-speed networks, and they have the ability to play online for endless amounts of time. There are also people that are interested in connecting with gamers through their phones.

The app stores for Apple and Google Play have a ton of free games that people will play on their phones in their spare time. The great thing about these games is that many of them allow you to play with multiple players.


Video Game Choices, Plentiful But Ultimately Meaningless

As games and gaming consoles advance in social connectivity, complexity and graphical capacity they have become increasingly theatrical. One thing that really helped propel a gamer into the character’s perspective was the usage of multiple choices that had a potent effect upon gameplay, especially if it the choice you had to make had a lasting impact. In games like The Elder Scrolls: Morrowind, Dark Souls I, II and III and Undertale the choices you make early on in the game effect the whole rest of the playing experience in a major way and usually those choices are irrevocable. One of the big rewards of this kind of Choose Your Own Adventure type gaming style is that, if the game was sufficiently complex, no two endings to your game would be the same. This presented the ability for you to compare and contrast with your friends to see what you missed on your first play through and also increased the replay value of the game as a whole.

Yet despite all these advances in narrative heft somewhere after the release and subsequent popularity of the multiple choice game, science fiction shooter, Bioshock, one notices a marked rise in multiple choice games but a accompanying steep decline in the impact of those very decisions. Consider the Telltale Games company which is a gaming company whose reputation almost entirely rests upon the usage of morally complex decisions within their games, such as in their Walking Dead series where players would regularly be tasked with deciding between several important characters to save during a life or death scenario. Now, on the surface, and for immediate purposes of story telling, these choices felt HUGE – that guy you’ve been helping the entire game is about to die, but so is your girlfriend! But you can only save one of them! Yet almost invariably with Telltale the actual lasting effects of the decision are effectively zero; they almost never change anything else in your play-through or have even the slightest effect on the outcome of the game.

This isn’t to say that what Telltale does is not impressive – it most certainly is – but speaking from a narrative angle it would be all the more impressive if these weighty decisions actually effected the rest of the game.


The Speculated News about Social Gaming Being the Next big Thing

Recent news from the social gaming world reveals that, when Facebook was formed, it quickly gained reputation due to its unique functionality to incorporate social networking. As a social networking system, its popularity was based on two things. It was an easier and efficient way to communicate online, and due to the availability of social gaming on-site.

Few months later, there was an explosion of social gaming platforms. It quickly became the next big thing due to their capability to incorporate features such as multiplayer video games, board games, role-playing games, and online card games. The growth of technology has greatly influenced the social gaming sector. In that, the discovery of live streaming and multiplayer gaming become easier and has gained popularity over the years.

Smart phones have almost entirely changed the gaming industry prospect. In a recent article from TechCrunch Magazine, Companies like Nintendo are said to have greatly affected gaming console manufacturing companies. For this reason, they have turned to social gaming in an effort to integrate mobile content versions. The new platform has proved to be a success whereby companies like Scopely generating more than 125 million dollars in a single game.

The company’s CEO, Walter Driver had noted that, it had been less than a year since they started Scopely, and that they had already registered their first profit. The success of the modern trends has attracted investors from all over the world. With more than 10 billion mobile phone users, app developers are high on demand in an effort to meet the increasing request for new gaming applications. Scope confirmed that, they had accumulated nearly $160million in total funding. Statistics reveal that the social gaming demand will continue rising. Its demand will therefore attract more investors in the social gaming world.


Developers Discuss Experience With Facebook Instant Games

Some game developers took some time out to discuss their experience in developing games for Facebook and included the opportunities, challenges, and issues faced when doing so.

The Facebook game platform that they discussed is known as Facebook’s Instant games and is part of the social media’s sites offerings to almost two billion people who play the system.

The developers for Facebook Instant Games consider the platform to be unusual in that it is part of Facebook Messenger and is a relatively recent issuance by Facebook after only having been launched in November 2016. The platform allows users to challenge friends instantly and play using an HTML5 lets them instantly access these games on an easy to use web standard which allows them to use something other than apps, which can be bothersome to use and play with.

The use of HTML5 lets players enjoy these games even with a slow internet connection and lets game developers quickly build out a game without going to a third party developer site. Facebook has many partners in development including Zynga and Konami, but even smaller developers are interested in working through Facebook Instant Games because the interface allows for easy and accessible development, in addition to the legion of Facebook users.

Developers love the fact that there is no download needed on the interface and lets easy connections between players and the HTML5 option allows for a unique and dynamic product that third parties can change and let grow and change as time goes on.

While Facebook Instant games will never replace the high bandwidth games the hardcore gamers play, it is a great option for casual gamers who play via social media. Developers who are able to get in early feel as if they can build their own user base and generate future profits.


Social Networking Equals Social Gaming

As technology continues to advance, gaming also remains in a precarious position. To expound further, gaming remains on the cutting edge of technology in terms of both graphics and innovation. Moreover, video game companies remain in preparation for virtual technology gameplay, 4k gaming, and so forth. In spite of such technological advances, social gaming continues to take the world by storm. For those unaware, more and more people turn to playing games on their mobile devices instead of using traditional methods. With that being said, the social gaming market in America has ballooned to over $5.5 million dollars in 2015 alone (References
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This remains noteworthy due to social gaming revenue doubling and less than a year. Moreover, social gaming remains expected to continually rise over the next few years. To remain exact, the social gaming market remains poised to disrupt the traditional gaming market. This remains attributed to its ability to making games free for prospective players. In contrast, the traditional gaming industry charges players to play games. Moreover, social gaming remains poised to become a mainstream gaming medium. As social gaming improves visually, it will remain competitive to traditional gamers. Moreover, social gaming will accrue more money as the industry produces more effective advertising campaigns.

To say the least, social gaming remains inevitable as smartphones continue to gain traction. In 2010, social gaming remained at 10 billion unique users. Currently, that figure stands at over 180 million users. To expound further, the industry has more than doubled over the course of five years. In all, the gaming industry remains a multi-billion dollar industry. For decades, the industry has attracted people from all walks of life. Moreover, it has reinvented itself over the years. With that being said, the shift to social gaming remains no exception.


Entering Virtual Reality with Sony

Sony has issued an official statement declaring the company’s intent to enter the virtual reality industry. While virtual reality is becoming increasingly commonplace in this day and age, the corporation wants to create something new. They will cover all genres from games to visualizations to simulations. Without restriction to a certain subject, Sony will be able to create products for all audiences. Virtual reality is currently popular among young adults and thill seekers who like to watch their favorite games and shows on television. Sony wants to break this stereotype and make virtual reality accessible for the entire population. In addition, they will manufacture these products at incredibly affordable prices. The next generation is coming, and Sony is leading the charge.

 

With a strong background in televisions and monitors, Sony’s virtual reality will be high definition. In fact, they have plans to increase the number of pixels per square inch by nearly 25%. While this might not seem like a drastic change, it will alter how our eyes process the images on screen. Virtual reality will become a clearer, cleaner experience regardless of how far you are from the screen. Because we are dealing with motion pictures and cinematic entrances, every bit of quality counts. Furthermore, Sony wants to provide over 200 games on their very own online platform. With such a variety to choose from, clients will be able to indulge in reality in every shape and form. You won’t have to equip a messy set of goggles and face masks to experience this phenomenon. Sony is simplifying the process, and judging by past successes, they are off to a promising start. There will be no limitations on the quantity or storage that a user can control. Virtual reality is now officially in the hands of the viewer.

 


Sony Is Banking on Social Gaming

Sony has been a major player in the video gaming world ever since the release of the first PlayStation console. However, they are now targeting the social gaming industry with just as much enthusiasm. They have introduced a new PlayLink social gaming platform that can be used with the PS4. The early response has been very positive. Sony introduced a new social game for the platform at the ES video game convention. It is called “That’s You” and it will come out on July 4th of this year. PlayLink uses games that feature the combined use of mobile devices and the PS4.

 

Representatives from Sony have said that they believe that social gaming is the future of the video game industry. The is because so many millions of people now have smartphones and they want to play games that are compatible with these mobile devices. Basically, people want to be able to move around while they are playing video games instead of being stuck in front of a computer or a TV. One of the complaints that Sony has received about the social games they have released is that they are not challenging enough for more experienced gamers. The company is working to address this issue by producing several games that will be much more difficult. These will be released on the PlayLink platform late this year or early next year.

 

Sony has assured fans of the PS4 that it will still continue to put out many games for this console. However, it will also be spending a lot of time coming up with new and exciting content for the PlayLink platform. Sony has already poured many millions of dollars into PlayLink and they want to get a return on their investment. Sony had playable demos of some of their future PlayLink games available for people to test out at the E3 show. The response was very positive from the gamers who tested them out.


Social Gaming Company Earns Big Capital Raise

While many aspects of the world have been changed due to the increased use of social media platforms and online social networks, one area that has changed more than most is online gaming. Today, many of the most popular online gaming platforms are social gaming platforms in which players can play with and against players from all over the world. Due to the popularity, providers of social gaming services have also been very popular with private equity investors. This week, another top gaming company earned a big capital raise (https://www.vccircle.com/gaming-portal-ace2three-com-raises-73-7-mn-from-clairvest-group-others/).

 

The popular online gaming platform, Ace2three.com, recently raised nearly $75 million from a variety of different venture capital and private equity funds. Ace2three.com is currently one of the leading online gaming platforms in India, which continues to be one of the strong emerging markets in the world. The company states that it currently has over 8 million users all over the country and is continuing to see significant growth.

 

Ace2three.com is well known for providing a variety of online card games. Some of the most popular include rummy, golf, and some types of poker. The company is just the latest social gaming platform that has raised a lot of money or seen a big valuation. Many prominent online companies, such as Facebook and Google, have invested heavily or purchased social gaming platforms. There are also several types of platforms that allow aspiring gamers and game creators to develop their own games for use on the platforms, which has allowed of a new diverse gaming set.