The Phoenix Group Ltd Merges Social Gaming with Blockchain-based Wagerin

The future launch of FaceOff, the social gaming site by The Phoenix Group Ltd, has been announced. The gaming site will allow players to challenge their peers to head-to-head competitions and skill-based contests. The latter will have the opportunity to win cash prizes. Come December 2017, gamers on the site will be able to challenge their peer to matches featuring their favorite teams in the NBA, NFL, MLS, NHL, WNBA, and MLB. They will also be able to challenge others to e-sport competitions, and matches featuring boxers and PGA players.

Gaming in the Cryptocurrency Era

Additionally, The Phoenix Group Ltd announced the creation of an ethereum-based token, iCash, and its Token Generation Event (TGE) scheduled for December. In the cryptocurrency space, the TGE is what is commonly referred to as an Initial Coin Offering (ICO). These two will kick off FaceOff’s blockchain-based campaign for improved security and scalability. They will also protect gamers against fraud and reduce transaction fees and times, while protecting the privacy of its users.

Legal, IP-backed Social Gaming Platform

With the features on iCash and FaceOff, The Phoenix Group Ltd, is on its way to cementing itself as a pioneer in the blockchain-based wagering industry. It will also assert its position as a global leader in the social gaming industry by protecting members of the blockchain community using its intellectual property, given that the firm owns more than 50 global patents and trademarks. Consequently, FaceOff will be the first social gaming site offering a legal, IP-backed gaming platform which allows users to predict the outcome of live events for the chance to win cash prizes.


Online Card Game Companies Tackle the Indian Market

As internet access explodes in India, two companies are trying to corner the country’s booming online gaming market. This sector is worth about $290 million and is projected to grow to $1 billion by 2021. With the high popularity of traditional card games in India, the challenge is to convert these gamers to digital platforms.

Witty Games is a subsidiary of Hyderabad-based company Head Infotech, founded in 2006. Since most of India’s population connects to the internet with mobile devices, the company focuses on card game apps like Rummy King and In-Between. Witty Games also runs the largest game portal in India, Ace2Three. The company’s apps are available on both Android and Apple devices. As Witty Games continues to expand, they hope to reach a larger share of the country’s lucrative mobile gaming market.

Witty Games may have the backing of a traditional parent corporation, but Navkiran Singh’s Pokerbaazi.com was built from the ground up. Singh left his engineering job in 2014 to start the company with his brother and college friends. Due to laws protecting Indian-made software, the team had to design and built all of the components of Pokerbaazi themselves, rather than relying on foreign products. With over 200,000 regular registered users, the site has become a success story in the Indian market. The company has promoted its brand by hiring famous poker players like Jasven Saigal to put on live tournaments. They also scored a coup last year when they signed popular Bollywood actress Sunny Leone as their brand ambassador.


Emerging Technology iCash on Revolutionizing Social Gaming

Social gaming involves playing games online that enhance social interaction among players. The games may include card games, social network games, board games, and multiplayer video games. Social games are some of the most popular leisure activities and are great for bonding as well as improving problem-solving skills, coordination, and memory. The social gaming industry is increasing developing with a turnover of over 12 billion dollars in 2017, and the market volume of social games developers in the United States is estimated to surpass 9 billion U.S. dollars.

The gaming industry is, therefore, seeing a lot of innovations and the trend is increasing tremendously. For instance, Faceoff, a social gaming site is planning to allow its consumers to test each other using matchups that will be based on the outcomes of their favorite sports team competitions starting December. If you are a sports fanatic and support either NBA, MLB, NFL or UFC, I can imagine you can’t wait for FaceOff to kick start this.

There will be cash prizes awarded for skill-based competitions. According to the company CEO, Rich Roberts, there exists an untapped global market opportunity that can offer a platform for users to engage in e-sports and peer-to-peer sports. The company will mobilize everyone who is passionate about sports and enjoys challenging friends and family with skill-based games. FaceOff plans to make use of iCash and block chain technologies to roll the strategy.

One can only imagine the growth that will happen in social gaming with the iCash emerging technology.


Social Gaming Revenues Increase

Over the past five years, the amount of people who play games online with other people has increased considerably. This phenomenon, which is referred to as social gaming, allows people to connect and play with others across the world. While it has performed a great entertainment option, it now appears that social gaming is considered to be very profitable as well (http://www.prnewswire.com/news-releases/mobile-gaming-segments-are-the-most-lucrative-in-the-global-gaming-market-635603773.html).

According to a recent report, there are currently over 2 billion people across the globe that play online social games every year. While the amount of games that people play varies considerably from one person to the next, this level of gamers is an all-time high. In fact, the amount of revenue that is earned from online social games has also broken all time records. In 2017, it is estimated that revenue associated with I’m going to social and will top $100 billion for the first time. This is about an 8% increase compared to 2016.

Online social games are currently played on a number of different platforms. Historically, most social games were played through laptop and desktop computers. However, more and more people are playing games through their phones. Mobile social gaming now accounts for about 10% of all social gaming.

While mobile social gaming is still considered a small segment of the overall industry, it appears that it could actually be the most profitable and lucrative. On a per game played a basis, mobile games seem to earn far more revenue and profit than traditional social games. This revelation is likely to have a major impact on the social gaming industry. More and more existing games are soon to be transformed to include a mobile application version. Furthermore, many developers are now focusing their efforts on developing games that are designed only for mobile devices.


The Social Gaming Scenes Gains an Audience

Social gaming has become a big deal all over the world. There’s nothing better than having access to other people that like to play the games that you play. For long time people have been playing against computers, but this has certainly gotten old. It is so much better and easier to have access to friends online that are interested in the social gaming scene. This is why many games have become popular. Many of the World of War and Minecraft games have become incredibly exciting because there are people around the world that are playing together.

The great thing about social gaming is that you do not have to know the person you play against. This does not have to be a friend that lives down the street or a friend from work. It is fine if you are able to connect with people that you know in person, but there are many people that would rather not know the people that they are playing against.

This increases the level of excitement. Many people that start off playing these strangers through social media gaming sites may actually connect with these people on a friendly level. Social gaming is definitely the concept that people are talking about right now when it comes to gaming. This concept has become incredibly popular because there are tons of people that have high-speed networks, and they have the ability to play online for endless amounts of time. There are also people that are interested in connecting with gamers through their phones.

The app stores for Apple and Google Play have a ton of free games that people will play on their phones in their spare time. The great thing about these games is that many of them allow you to play with multiple players.


Video Game Choices, Plentiful But Ultimately Meaningless

As games and gaming consoles advance in social connectivity, complexity and graphical capacity they have become increasingly theatrical. One thing that really helped propel a gamer into the character’s perspective was the usage of multiple choices that had a potent effect upon gameplay, especially if it the choice you had to make had a lasting impact. In games like The Elder Scrolls: Morrowind, Dark Souls I, II and III and Undertale the choices you make early on in the game effect the whole rest of the playing experience in a major way and usually those choices are irrevocable. One of the big rewards of this kind of Choose Your Own Adventure type gaming style is that, if the game was sufficiently complex, no two endings to your game would be the same. This presented the ability for you to compare and contrast with your friends to see what you missed on your first play through and also increased the replay value of the game as a whole.

Yet despite all these advances in narrative heft somewhere after the release and subsequent popularity of the multiple choice game, science fiction shooter, Bioshock, one notices a marked rise in multiple choice games but a accompanying steep decline in the impact of those very decisions. Consider the Telltale Games company which is a gaming company whose reputation almost entirely rests upon the usage of morally complex decisions within their games, such as in their Walking Dead series where players would regularly be tasked with deciding between several important characters to save during a life or death scenario. Now, on the surface, and for immediate purposes of story telling, these choices felt HUGE – that guy you’ve been helping the entire game is about to die, but so is your girlfriend! But you can only save one of them! Yet almost invariably with Telltale the actual lasting effects of the decision are effectively zero; they almost never change anything else in your play-through or have even the slightest effect on the outcome of the game.

This isn’t to say that what Telltale does is not impressive – it most certainly is – but speaking from a narrative angle it would be all the more impressive if these weighty decisions actually effected the rest of the game.


The Big Party For Pokemon Is Coming To Chicago

The Grant Park in Chicago is the site for a massive party as Niantic celebrates their first year of success with the Pokémon GO Fest. Trainers from all over the globe are expected to come and catch Pokémon. The Pokémon GO Fest is a way for Niantic to test an event in the real world for the first time. The day involves catch challenges which refers to windows of gameplay between the event players as well as everywhere else. The players located at the event will be trying to catch different types of Pokémon which will be the determining factors for their bonuses. This will include XP bonuses, Buddy distance bonuses, and extra Stardust. Players from all over the globe will attempt to catch as many of the Pokémon as they possibly can and this will determine the length of the bonuses. The big reward for the Pokémon Go Fest can only be achieved by unlocking the gold tier of the rewards.

Most of the activities at the park are expected and centered around a party for Pokémon. The spawns on all different types of Pokémon will be increased and there will be a Pokéstop-dotted Pokéwalk and special Eggs. The indications are strong that the players will be able to access regional exclusives from all over the world including the exclusive Heracross from South America. There will be corporate sponsorship, team lounges, food trucks, and a lot of fun for everyone. Alcohol will not be allowed on the site proper. For more details about the Pokémon GO Fest please visit https://www.forbes.com/sites/davidthier/2017/07/21/legendary-raids-and-catch-challenges-heres-whats-happening-at-pokemon-go-fest-tomorrow/#728fbdfc331b.

The main event involves a raid against a Legendary Pokémon and all the trainers will participate. This will be the most powerful Pokémon in the game. The Legendary Raids will be disbursed to the world the very next day. Although all the mechanics are not yet clear this will be an event to remember.


Social Networking Equals Social Gaming

As technology continues to advance, gaming also remains in a precarious position. To expound further, gaming remains on the cutting edge of technology in terms of both graphics and innovation. Moreover, video game companies remain in preparation for virtual technology gameplay, 4k gaming, and so forth. In spite of such technological advances, social gaming continues to take the world by storm. For those unaware, more and more people turn to playing games on their mobile devices instead of using traditional methods. With that being said, the social gaming market in America has ballooned to over $5.5 million dollars in 2015 alone (References
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This remains noteworthy due to social gaming revenue doubling and less than a year. Moreover, social gaming remains expected to continually rise over the next few years. To remain exact, the social gaming market remains poised to disrupt the traditional gaming market. This remains attributed to its ability to making games free for prospective players. In contrast, the traditional gaming industry charges players to play games. Moreover, social gaming remains poised to become a mainstream gaming medium. As social gaming improves visually, it will remain competitive to traditional gamers. Moreover, social gaming will accrue more money as the industry produces more effective advertising campaigns.

To say the least, social gaming remains inevitable as smartphones continue to gain traction. In 2010, social gaming remained at 10 billion unique users. Currently, that figure stands at over 180 million users. To expound further, the industry has more than doubled over the course of five years. In all, the gaming industry remains a multi-billion dollar industry. For decades, the industry has attracted people from all walks of life. Moreover, it has reinvented itself over the years. With that being said, the shift to social gaming remains no exception.


Pro Flag Football the Game Defining 2018

Pro Flag Football is an online game that resembles the National Football League (NFL). The league in this game has two teams only. Both teams are led by former NFL players Mike Vick and Terrell Owen. In case a person bobbles the throw-off, the game does not allow kicking; this will end the game. The 14 players in the field stop playing when founder of the game, Jeffery Lewis, shouts ‘dead.’

The game is still in initial stage since some problems being experienced in the game are yet to be resolved. The flags in the game, for instance, use magnets and wireless radios. This poses a problem since the referee cannot locate the exact position the ballcarrier went. The magnets have poor grip in the course of the vinyl on the flag. The field in the game looks to be in confusion.

The game has however, wonderful features. The broadcasting team is excellent and well positioned. The game has also been to present the virtual first-down line in place. The “Go Clock”, responsible for counting the four seconds until quarterback, works efficiently. Players will be able to watch replays from all angles of the field. The game also displays every emotions happening during the game since there are no helmets or pads blocking the view.

The development of this game required a lot of input from its developers. The developer spent nine months constructing the AFFL. This included lining up investments, coming up with rules of the game, looking for suitable players, and finding broadcasters. Currently, the league can only accommodate two teams to participate. According to Lewis, the league offers a better platform than NFL since the game is faster, safer, and accommodates the social media. The league will be launched next year during the Flag Football US Open.


Entering Virtual Reality with Sony

Sony has issued an official statement declaring the company’s intent to enter the virtual reality industry. While virtual reality is becoming increasingly commonplace in this day and age, the corporation wants to create something new. They will cover all genres from games to visualizations to simulations. Without restriction to a certain subject, Sony will be able to create products for all audiences. Virtual reality is currently popular among young adults and thill seekers who like to watch their favorite games and shows on television. Sony wants to break this stereotype and make virtual reality accessible for the entire population. In addition, they will manufacture these products at incredibly affordable prices. The next generation is coming, and Sony is leading the charge.

 

With a strong background in televisions and monitors, Sony’s virtual reality will be high definition. In fact, they have plans to increase the number of pixels per square inch by nearly 25%. While this might not seem like a drastic change, it will alter how our eyes process the images on screen. Virtual reality will become a clearer, cleaner experience regardless of how far you are from the screen. Because we are dealing with motion pictures and cinematic entrances, every bit of quality counts. Furthermore, Sony wants to provide over 200 games on their very own online platform. With such a variety to choose from, clients will be able to indulge in reality in every shape and form. You won’t have to equip a messy set of goggles and face masks to experience this phenomenon. Sony is simplifying the process, and judging by past successes, they are off to a promising start. There will be no limitations on the quantity or storage that a user can control. Virtual reality is now officially in the hands of the viewer.