Social Gaming Isn’t Always About Networked Gameplay

Social gaming gets quite a bit of attention in the modern press. Gaming has come a long way since it appeared in the modern form within early 70s arcades. Atari brought much of that experience to homes in the late 70s with the Atari 2600. And since that time the medium has become inredibly immersive. To the point where one could easily confuse many video games with TV shows.

And with that realism has come dynamic interactive socialization. People can talk to each other over their video games. But what many people forget is that social gaming isn’t about the digital connection. It’s about people sharing a common gaming experience with each other.

A recent story highlights the fact that social gaming isn’t something that’s unique to the past decade or so. But instead, it really began right with those first arcade games.

And even more when friends gathered around a newly purchased console to compete with each others. And, of course, to share stories with friends the next day. Whether in the schoolyard or by the office water cooler.

The article highlights somethings special about gaming. It focuses on something known as “troll games”. These games are absurdly difficult. But there’s something else to them as well. Their delightfully hard difficulty prompts discussion. As evidenced by the existence of the story itself.

The article points out that the economics of gaming has made it easier and easier over the years. But the harder “troll games” create a different type of social gaming experience.

People thrill in the challenges provided by these games. But most of the best troll games are impressively difficult while also staying absurdly fair. It’s exactly the type of thing that people love to talk about. It prompts discussion because there’s always a way to push through those difficult moments.

These type of ultra-difficult games have recreated that same experience brought about by arcades. People used to crowd around an arcade cabinet as someone reached high scores or kill screens. And now they socialize around ultra-difficult “troll games” in a similar way.