Video Game Choices, Plentiful But Ultimately Meaningless

As games and gaming consoles advance in social connectivity, complexity and graphical capacity they have become increasingly theatrical. One thing that really helped propel a gamer into the character’s perspective was the usage of multiple choices that had a potent effect upon gameplay, especially if it the choice you had to make had a lasting impact. In games like The Elder Scrolls: Morrowind, Dark Souls I, II and III and Undertale the choices you make early on in the game effect the whole rest of the playing experience in a major way and usually those choices are irrevocable. One of the big rewards of this kind of Choose Your Own Adventure type gaming style is that, if the game was sufficiently complex, no two endings to your game would be the same. This presented the ability for you to compare and contrast with your friends to see what you missed on your first play through and also increased the replay value of the game as a whole.

Yet despite all these advances in narrative heft somewhere after the release and subsequent popularity of the multiple choice game, science fiction shooter, Bioshock, one notices a marked rise in multiple choice games but a accompanying steep decline in the impact of those very decisions. Consider the Telltale Games company which is a gaming company whose reputation almost entirely rests upon the usage of morally complex decisions within their games, such as in their Walking Dead series where players would regularly be tasked with deciding between several important characters to save during a life or death scenario. Now, on the surface, and for immediate purposes of story telling, these choices felt HUGE – that guy you’ve been helping the entire game is about to die, but so is your girlfriend! But you can only save one of them! Yet almost invariably with Telltale the actual lasting effects of the decision are effectively zero; they almost never change anything else in your play-through or have even the slightest effect on the outcome of the game.

This isn’t to say that what Telltale does is not impressive – it most certainly is – but speaking from a narrative angle it would be all the more impressive if these weighty decisions actually effected the rest of the game.


Gamee Raises New Round of Capital

As the world becomes more and more connected, the amount of people that are looking for fun ways to connect with others online is growing. One way that people now socialize like never before is through social gaming. Social gaming is essentially any video game or online game in which people participate with each other, either in the form of a team or against one another.

 

In recent years, many different application and video game developers have come out with new social gaming platforms. One social gaming platform that has continued to grow in popularity and size is Gamee, which is based out of Prague. A recent news story (http://www.pocketgamer.biz/news/65409/gamee-raises-2-million-usd/) has reported that this company now has raised enough capital to allow it to continue to develop new games and applications.

 

Over the past few months, the company spent time trying to raise capital from new outside investors. The company has recently announced that it has raised about $2.15 million in a new round of funding. The investment funding round was led by venture capital firm, Initial Capital. The company also received a few different angel investments from prominent firms, such as Index Ventures.

 

While the company is still very young compared to its competitors, it has already made a major impact on the industry. Gamee, which was first launched in 2015, has already developed more than 60 different games. They have their own platofm, but also use a variety of other platforms including Facebook Instant Games. The company is one of the most popular gaming companies in the world as it has over 500 million different games played on a daily basis. Further, the average user spends more than 30 minutes per day playing their games, which shows a great level of user engagement.

 

Today, all of the games that they company makes are free to the player. The company has continued to find new revenue streams through developing brands with major sponsors, such as NASA and Coca Cola. Also, in November 2016, the company was named one of the key launch partners for the new Facebook gaming platform.