US Olympic Swim Team Methodology to Remain the Same

The International Olympic Committee made headlines this past week by removing some old sports, adding some new ones, and making changes to a few other sports. One sport that saw a few different changes was the sport of Olympic swimming. While there were some changes to the sport in the Olympics, it does not appear that it will have an immediate impact on the US Olympic and International Swimming Team (https://swimswam.com/new-olympic-events-wont-change-usa-swimming-worlds-selections-2017/).

 

During an update by the IOC in the last week, two new events were added to the 2020 Olympic roster. The two new events were the Men’s 800 and the Women’s 1500 freestyle swims. While several nations will likely change their approach to selecting their international swim teams in the meantime, the IOC has stated that they will not be making any immediate changes. For the time being, the US team will use the same methodology. However, this could change in the coming years as the team’s try to compensate for the change in events.

 

Today, the US Olympic Swim Team has a pretty clear way that they prioritize members of the team. The International team, which will have 26 male and 26 female swimmers, will choose new teams and update rosters at least once per year. The way that members get added to the team is based on a priority list. The first priority for swimmers will be winners of prior Olympic medals in either relay or individual awards. The next will be based on those who were able to finish first or second in the trials for either the 100 or 200 freestyle swims.

 

The next priority for swimmers is to win a race at an international event, other than the Olympics. The next priority will come to those that are able to finish in a ranking position at an Olympic event, followed by those that are able to medal at an international event that is not the Olympics.

 


Casinos Look To Video Games To Attract Millennials

Millennials are simply not going to casinos nearly as much as other generations. They don’t find them as interesting or appealing as some other people did. They don’t like the fact that luck plays such a big role in what type of night you are going to have at the establishment. While poker and certain other skill games are seen as fun by millennials, they do not much care for slots.

 

The New York Times says that the casinos are trying to work on ways to attract millennials back to the casino. They want to work on a social gaming experience that would appeal to these younger generations.

 

Young people like to play video games and obviously like to be social with one another. The combination of these two things may be the only way in which millennials will be attracted back into the building.

 

Social gaming still has to be profitable for the casinos, so they need to add skill aspects to the game while at the same time maintaining the luck factor that keeps them profitable for the casino.

 

It is going to be an interesting balance for the casinos to try to pull off. They have to be careful not to alienate the customers that they already have. It is something that has been developing for a while now, but it is really starting to heat up now. The casinos are in intense competition with one another and none of them want to lose out in this particular war.

 


Deficio Talks About G2 and International Performance

Martin “Deficio” Lynge talked to Travis Gafford about the recent mid season invitational and implications for the future. At the event, SKT T1 overcame G2 Esports in the finals to become the champions. Although SKT’s victory was expected, many people were surprised by G2’s success throughout the tournament. Deficio attributed their wins to a number of things. First, EUW solo queue has become more competitive throughout the past year with up and coming talent looking to prove themselves. This has provided a strong training ground for LCS and amateur players alike. Second, Deficio praised the pick up of coach Weldon Green for the infrastructure of G2. Green is a phenomenal analyst and mental coach that has helped players both in and out of game. With a strong staff, G2 has been able to focus on the intricacies of each lane and not worry about outsider influence. Deficio continued on to talk about international competition in general and how each region has developed over time. While NA seems to be on a downward trend, he is confident that they can rebound in the near future. Meanwhile, China and EU seem to be competitive with one another. He also praised the wildcard regions and their development. In previous seasons, they were discarded as weak and irrelevant. Today, their wins can greatly influence the outcome of a major tournament. Deficio will cast on the EULCS desk in the upcoming weeks.


How to Get Started on Massive Multiplayer Games

Massive multiplayer online games are becoming all the rage for people who want an interactive and socially responsive game they can play in the comfort of their own home. Games like World of Warcraft, Evony and World of Tanks have catered to millions of people since their inception years ago. World of Warcraft, in particular, has grown to have over 100 million members worldwide. At any given time, there are 30 million people playing the game and interacting with others in the virtual world.

 

Finding a great game and getting started can be confusing because there are so many games available and many of them charge a fee to become a member. For instance, you’ll need to pay a subscription fee to WoW in order to keep your account active. Thankfully, most MMOs offer free trial versions which allow you to play the game for about a month before you make the decision to keep paying. During this initial free period, you may not have access to all features within the game, so this should be taken into consideration if you’re debating about keeping the application.

 

When you create an account on a brand new MMO game, you’ll be launched into the virtual world as a low level player. You will have to complete a tutorial to get started on the game and understand the controls. Once you’ve completed the tutorial, you’ll have full access to the rest of the world and be able to mingle with other players. Games like World of Warcraft prevent bullying and violence within the game itself, so these applications are great for kids and teens of all ages. Despite the fact that they cost money, massive multiplayer online games are a great way to interact with people and have access to a fully realized gaming concept.

 


App Creation: The Next Big Thing

Entrepreneurs are always looking for ways to bring in revenue by creating successful businesses. The issue is that many business ideas fail within their first year due to lack of exposure. This is where app creation is changing the game for many high-end successful companies. Creating an app and publishing it on the Google Play Store or iTunes is encouraging millions of people to see and possibly download it to their devices. This can get your ideas and business name out there, expanding to a wider audience found all over the world.

 

App creation can be tricky because it is expensive and needs to be professionally done. You can save money by trying to figure out how to create your app on your own, but this is risky because you may essentially operate an app that is buggy and doesn’t contribute to clients’ needs. When hiring an app creation company, you should ask them what their business portfolio looks like and what other apps they’ve worked on. This will give you a solid feel for the principles behind their practice and what type of work you should expect upon hiring them. Reading reviews from other clients will give you insight into how easy the company is to work with.

 

You’ll notice a resurgence of popular apps created by some of the biggest names in the industry. McDonalds, Walmart, Google and Apple all have their own apps, but you’ll notice a large number of small businesses creating their own as well to get their name out there. Whether your app is to offer special deals and savings to those who download it or a way for people to utilize your services on their mobile devices, this is a surefire way to market your company and have a successful idea on your hands.

 


ESC Games Revolutionizes the Social Gaming Arena

ESC Games Revolutionizes the Social Gaming Arena

Social gaming has improved in the recent past with the development of cutting edge framework from companies like ESC Games. The company spearheads top innovations in the gaming and entertainment space. It constitutes an operational product business which plays a role in conceiving and building the ESC game theater as well as the ESC game studio. The ESC social gaming platform is a combination of Movie Theater as well as a comprehensive video gaming site all in one massive screen.

 

You can hook up with your friends, family, colleagues and new people to enjoy a surreal gaming experience together. The theater screen size is about 11 inches tall and 30 inches wide with a high-quality sound like those used in concerts. Also, the theater has a 70 multi-color LED and strobe lights which are complimented by synchronized lighting effects as per the gameplay. The social gaming experience gets even better with a live commentary and teamwork within the gaming career. You can look up the interview with the CEO of the ESC Games, Todd Swidler online.

 

This setup is one of a kind and mimics a custom built small sized e-sports arena offering multiplayer video gaming on whole new level. Since the gaming platform has become quite competitive in the recent past, the ESC Games have come up with strategies to have an edge. There are short eSprots-style competitions as well as myriads of other casual video games that are unmatched. The software and the platform supporting ESC social gaming have been custom-made to feature touchscreen controllers and a first ten-game collection.

 

The unparalleled gaming experience accommodates the needs of all ages who’d like to engage in gaming experiences in social areas such as malls. The flagship theater at the Westfield Garden State Plaza in Paramus, New Jersey was the initial project which included the leading mall operator, Westfield Corporation, as an affiliated partner. The ESC social gaming has been well received by the audience and is looking to expand the holdings and game theater locations.

 


Show & Tell App Presents a Modern Twist on Charades

If you include Twitter followers and Facebook friends, the average person has more relationships today than they would had at any previous point in history. In many ways, this is a beautiful thing. Being able to easily connect with individuals all across the planet means that people have unprecedented access to a wide array of diverse narratives and opinions, as well as unrestricted platforms for sharing ideas and civil discourse.

 

While the sheer size of the social media landscape makes for loads of intriguing content and stimulating conversation, it can also make it hard to foster a sense of individual closeness. When everyone is concerned with keeping track of the hundreds of distant family friends, moderately friendly coworkers, and well-heeled community members that make up their social media circle, finding the time to really bond with a new person can often be surprisingly tricky.

Show & Tell is a new mobile app that is dedicated to making it easier to close the gap between acquaintanceship and friendship. It combines Instagram-style selfies with traditional charades, tasking players with an acting challenge that they must perform on camera. One person might be asked to try out a french accent, while another player tries their best to act like a snake. The video is then shared with other players within the user’s friend circle, who try to guess what concept is being conveyed.

 

The application taps into the same sense of candidness that has driven the popularity of nation-wide phenomenons like the Ice Bucket Challenge, which prompted thousands of social media users to douse themselves with buckets of iced water. Seeing someone do something light and silly makes it easier for other people to relate to them on a more personal level. In this way, Show & Tell shows us a future where meaningful interpersonal relationships can be built a couple of minutes at a time.

 


Finding the Perfect App to Play

You can log onto the Google Play Store and find millions of available apps at any given time. Some of these apps cost money to download, but there are tens of thousands of downloadable games that are totally free to make use of. The issue with finding games online is that it’s hard to distinguish between a good one and a bad one. If you’re spending your own money to download a game, you definitely need to know you’re getting your money’s worth.

 

When it comes to free downloadable games, it never hurts to try the game out. When downloading, make sure to deny any access the game wants to your bank account or device information. This prevents the chance of you accidentally spending money in a game you’re just trying out. You should also read the game’s reviews before making the decision to download it to your phone or tablet. Reviews give you insight into other people’s experiences, so you’ll essentially know what a game is like before you even have it on your phone and are playing it yourself.

 

Keep in mind that most free games have in-app purchases. These apps are often referred to as pay to play because it is difficult to level up in the game without eventually buying something. Games that cost money to download won’t often have in-app purchases, so you might be better off downloading one of these applications to save yourself money in the future. Free games can seem like a dream come true at first because of the fact that they don’t cost a penny, but you’ll find it frustrating to actually play because everything is limited to you. If you don’t like a game, delete it from your device and make sure to remove your cache memory so that it doesn’t take up any more of your storage space.

 


User Made Content is Finally Coming to Xbox One

When the Xbox One gaming console was first announced, long-time fans of the platform were excited to find out that users would have the ability to self publish games on the console’s dedicated marketplace. Many years and disappointed customers later, it looks like Microsoft is finally making good on its promise. The software giant announced last week that it will soon allow all users to sell games on the marketplace, a move that has left many people curious as to why the company is finally embracing user generated content.

 

Traditionally, making and selling video games has been strictly the domain of large studios and media conglomerates. It was considered common sense that video game consumers wanted flashy, gargantuan, Ziegfeld-esque productions, and the only companies that could produce the accompanying amounts of programming and marketing content had at the very least hundreds of employees at their disposal.

 

This game-making model has significant advantages. Creating and interweaving the assets, coding, and writing that go into big-budget games is a process that requires a lot of care and attention to detail, a requirement which is well satisfied by the many levels of oversight already built into large media companies. Large studios can also broker more advantageous contracts with distributors, which meant that they often have almost exclusive access to customers who buy their games physically, rather than online.

 

These factors kept large production games lucrative, even though they were massively expensive to produce. Big studios offset costs by claiming the lion’s share of the market, until small-budget indie games began to catch up. These games were less polished and more humble in scope, but could be produced quickly and therefore better matched consumer tastes upon publication.

 

The success and subsequently growing market share attributed to indie games have put larger game studios on the back foot. Microsoft’s latest announcement is emblematic of the efforts larger game studios are making to integrate independent game making into their media production strategies as they look toward the future of game design.


Leader in Social Gaming Facing Layoffs

The world of social gaming has provided users with a way to virtually experience various innovative gaming platforms with engaging social aspects integrated into the game itself. Game Show Network (GSN) Games have been one of the most highly-recognized developers of these social games in both the online and mobile gaming industries. Unfortunately, things have not been looking very promising for GSN Games in the social gaming world as of late due to a large amount of recent lay-offs their staff have been facing.

On January 25th, the company released a statement in regards to the potential layoffs and how it will impact their company as a whole. They mentioned their need to proceed with letting some staff members go in order to spend resources more wisely and efficiently. The statement implied that it will be an essential piece in ensuring that 2017 is still a productive year for them in regards to future plans. While no company is thrilled in having to let go of beloved team members, it seems as if it was a necessary move for GSN Games in order for them to proceed to be a successful name in the world of social gaming.

The number of GSN professionals said to have been laid off rests anywhere between 15-20. GSN’s CEO David Goldhill made sure to illustrate what talented members these individuals were, and how hard it is to let them go. Goldhill stated that the layoffs will only happen in select GSN offices across the nation, but they haven’t specifically addressed which offices in which they occurred. He did, however, address that the staff members that would be let go are a part of the quality assurance team, as well as the creative department. It is of course unfortunate that GSN has to face these difficult choices in letting go such diversely talented individuals on their team, but it so far unclear on how this will impact their stance in the social gaming industry. If what Goldhill predicts is true, it will end up saving resources, allowing them to become more prominent than ever in the social gaming world.